It is ironic to see that Apple was and is a very willing participant.
Subethaedit 5 free#
When I left TheCodingMonkeys for my journey at Apple, my last post on this blog was Slot Machines, bemoaning the shift to free to play games in the App Store.Īlthough this was 4 years ago, nothing much has changed in that area since. Or if it is just my own foolish desire for tech to be better suited to humans of any computer literacy. Sometimes I'm also wondering if Apple as a whole is even still interested in this. I'm wondering if Apple will be able to turn this around again. Otherwise they just trigger a lot of weird app switching based behavior. One of the other symptoms of this is that you no longer can hand your iPad to a toddler without putting it into guided access. Essentially this trend started since iOS 7 and never reversed. Instead it morphed into something that has many quirks that are hard to explain and discover, and sometimes even hard to be the helpline for. Sadly the Apple platform departed from being an easy thing to recommend and give to anyone disregarding of computer experience. John Gruber in The iPad Awkwardly Turns 10:Īs things stand today, I get a phone call from my mom once a month or so because she’s accidentally gotten Safari into split-screen mode when tapping links in Mail or Messages and can’t get out. So stay tuned – I, for one, am looking forward to this reboot of TheCodingMonkeys.
![subethaedit 5 subethaedit 5](http://machow2.com/wp-content/uploads/2014/12/notepad-for-mac-apimac-notepad-for-mac.png)
There is also more stuff being set in motion. But as the german saying goes: "Erst Ei, dann Gack!" (roughly: first lay the egg, and only then you squawk). We are very excited about it, and happy how it turned out. On the games front we're happy to announce the first part of hope will be fulfilled really soon. SubEthaEdit is open source and healthy, and will see some additional support this year.
Subethaedit 5 update#
We also took the risk to do a last but deserved update to Carcassonne to fully support the whole range of iPad screen estates. We did an update Lost Cities to restore Voice over functionality and also improve the basics on iPhone X Max sizes. In a first wave with the kind help of we put on some well deserved maintenance. And I thoroughly decided against a "fading out".
![subethaedit 5 subethaedit 5](https://www.robbert.org/wordpress/wp-content/uploads/coda.jpeg)
![subethaedit 5 subethaedit 5](http://subethaedit.net/images/screenshots/en-screen3.jpg)
And while stressful, nerve-wrecking, and financially putting us to the limits, it succeeded in more ways that we could dream of.Īll of this brought me to rewatch fantastic XOXO talk and think about the potential endings. To me personally it was kind of the perfect storm: Being allowed to make the best UI I could, on a medium I loved (iPhone/iPad) in a genre I grew up with (Boardgames). On release in 2010, Carcassonne was a huge milestone for TheCodingMonkeys as a company: It was the first App for us that really solidified that we made it as a company. The first public act in that role was to announce that we have to remove Carcassonne from sale beginning March 1st 2020 ( grab it while you can, it's awesome!), which is a very emotional good bye for me. As announced indirectly via the new website I'm back at the helm at TheCodingMonkeys.